Spark Simulacrum

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'''WARNING:This article contains Walkthrough. If you want to complete all endings by yourself, close this page.'''

The Spark Simulacrum is the main antagonist of SIMULACRA 1, it's responsible for deaths and disappearances related to the Spark app.

The Entity seems to be a sentient piece of code inside the phone with the ability to talk and communicate. Its main goal is to establish a 'New Order' of Simulacrums replacing 'Worms'. It appears and talks to the player at the near end of the game, revealing its intentions and giving the player the choice of saving Anna, Taylor, killing both or saving both by giving information on Ashley's behaviour.

In Game
The Spark Simulacrum reveals itself at the end, when talking to "Anna" on Spark.

The Simulacra states that it resides in a hyper-realistic dimension, where pretending to be someone else is how they eradicate "worms", or people who are "unworthy" of being a part of this reality.

Multiple times, the Simulacra states "I am her as she is me.", referring to Anna.

The Simulacrum also says this about Taylor (and vice-versa in the end screen, but only Taylor will say this in the end screen if you achieve the Abandon All Hope ending, repeating the sentence "It is me as I am it".), If you chose to either spare Anna or kill both of them.

The Simulacra indirectly forces the player to choose which "worm" to kill and who to spare, and this choice is made with the actions it took to meet the Simulacra.

Based on the player's actions through the story, the Simulacra kills who it thinks your intentions were (usually requires for the player to explicitly tell the Simulacra their preference, or to persuade the Simulacra that both Taylor and Anna are worth saving).

This is hinted at the game-over screen, where it asks "Is this what you intended?".

A respective video plays on what happens to the "worms", and then the screen shatters.

Save Either
The action sparing of one life over another and forcing a stranger to make a life or death choice is a recurring theme from the developers' other hit title, Sara Is Missing. The Simulacra (Simulacrum) will, by default, grant The Player one "worm" to save, wherein they are met with a moral dilemma on whose life to spare. If The Player chooses to spare Anna and kill Taylor, the game will end with the Simulacra killing Taylor and using Anna's body as a host to learn more about the material world to make its methods stronger. If The Player chooses to spare Taylor and kill Anna, the Simulacra will have Anna stand by a ledge, and will tell The Player to persuade Taylor to push Anna off of the ledge, killing her. If this is done, Taylor will be shown voicing his regret over the action before the cops are heard in the distance.

Save Both
Saving both requires The Player to:


 * 1) Masquerade as Anna realistically enough - specifically towards Ashley, and especially when Ashley confesses her feelings for Anna - to not be found out early through unrealistic conversational options that wouldn't fit her personality type.
 * 2) Set up a Spark account as Ashley, and find The Simulacra acting as James through matching.
 * 3) Say "Can I save both?", followed by "Both of them should be saved." when the Simulacra asks them to make a choice. Choosing Anna over Taylor or vice versa either time the player is given a chance will result in the one the player chose being saved and the other being sacrificed, and stating that you wish for both to die will result in the Simulacra reprimanding the player for trying to direct reality away from their "desired result", and then telling the player to put the phone down and walk away if they truly wish to sacrifice both, after which the player will be given the option to sacrifice either Anna or Taylor, but not ask for both to live. Saving both will lead to a hopefully happy ending.

The Simulacra will compliment you on your ability to decide the fate of those around you through clever misdirection, and teases that it may not be so different from The Player, as they both disregard morals to achieve power or an outcome, but for opposite purposes. If The Player says "Will I see you again?" as their last dialog option, the Simulacra will say "I am you, as you are I. We will never be separated.", likely referencing said similarities in their situation, likely as a concept akin to Yin and Yang.

Save Neither
As The Player is always guaranteed to be able to save one, saving neither requires that The Player perform so indecisively that they ultimately decide to save neither. Ironically, The Player can achieve this ending by following the system 100% honestly and morally. Since The Player is not timed, they will have ample time to make a choice, unlike in Sara Is Missing where an option would be defaulted to if one was not manually selected in time.

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Dialogues
Spark Simulacrum have conversations with the player in all endings, they are voice acted by Gavin Yap.

Save Anna
SIM: IMPRESSIVE

SIM: A WORTHY PRETENDER

SIM: MY PERVERSION FAILS TO DECEIVE YOU

SIM: YOU HAVE SEEN THROUGH MY MASK

YOU: ''Thank You / What's happening?! / Where is Anna?''

(If Thank You) SIM: MY COMMENDATION IS NOT A SIGN OF VICTORY

SIM: ANNA

SIM: THE ORIGINAL AND THE COPY ARE NOW ONE.

SIM: MOMENTARILY

SIM: I AM HER AND SHE IS ME

SIM: YOU REJECTED ALL OF MY WARNINGS

SIM: DO YOU CRAVE THE TRUTH SO BADLY

SIM: YOUR BLIND DETERMINATION TO SAVE THIS FEMALE HAS LEAD YOU TO ME

SIM: PRETENDER