Living Room

The Living Room is the location in which The Player resides throughout the entirety of Simulacra. To achieve a sense of perspective, the room is almost entirely blurred beyond a few vaguely represented objects. Sounds are often heard around The Player which all presumably occur in the Living Room.

The Player never leaves the Living Room, and presumably sits on the couch browsing haplessly through Anna's phone. A large tensional element is served by the stillness of the Living Room, as it provides the illusion of the phone obscuring The Player's vision, leaving their imagination to run wild as to what may be waiting a few inches beyond the phone that they cannot see.

Unfortunately, this concept is never utilized as a game mechanic but creates a formidable source of unease and dread as there is no way to put the phone down to check for potential jumpscares.

At the moment, there are no unblurred versions of the room to be found, perhaps remediable through acquiring the game files and uploading them to the wiki.