Gateway 31

Gateway 31 is a mysterious and unknown organisation/company that is notorious for all the incidents that have occurred throughout the SIMULACRA series. They have appearances in two of the SIMULACRA games in vague instances. They are responsible for the creation of the SIMULACRA that are shown in all of the SIMULACRA games.

They appear as an Easter Egg in two of the Simulacra games, Pipe Dreams and SIMULACRA. The symbol used is actually known as the "Symbol of Chaos", originally coming from the book Eternal Champion (written and published by Michael Moorcock in 1970).

Appearance in Simulacra
Gateway 31 made its first appearance in the original Simulacra. To activate it, you must open the browser app, Surfer, and visit the IRIS.OS site. On the bottom of the page, there is a panel with Morse code, which translates into "A polar, feathered bear waddles above the hammer". This will be important later. You have to click this panel 4 times, after that a terminal screen will appear and over it there will be a monotone voice saying numbers:

6 3 3 9 1 0 6

Be careful not to interact with the screen at all until the phone returns to normal, as this will immediately cancel the interaction and you will not get another chance to re-activate the Gateway through Surfer. If that occurs, you can circumvent this simply by skipping to the next step below.

After the last number is said, the phone returns to its normal state, and you'll now have to dial the number that you just heard. The phone call will go to a "????" if you have been successful (however, keep in mind that if you attempt to dial the phone number right after restoring the phone and inputting your own information, the question marks and Gateway symbol will not come up and the call will fail after a few rings until you have completed that portion of the game and returned to Anna's normal home screen before trying again).

When the call is picked up, another sequence of numbers is then read to you -  3141592. These are the first 7 numbers of Pi, and you are required to continue it with the next 4 digits by dialling 6535 on the phone's dial pad.

Instantly, ???? will hang up after that, and after a few seconds you will receive a text message from Gateway 31.

(Note - entering a wrong number in a dial pad will result in an immediate end of a conversation)

Dialog
Gateway Opened You: *Anything, it wont affect the dialog* Gateway 31: Curious. Gateway 31: A windy convergence. Gateway 31: Tell me. Gateway 31: What do you see? You: A polar, feathered bear waddles above the hammer Gateway 31: Providence has spoken. Gateway 31: Entropy has taken form once more. Gateway 31: Complete your task. Gateway 31: You have much to witness. Gateway 31: Thoughts occurs me, symptoms are...quiet. Gateway 31: Step, seek, and proceed. You: *Anything*

After that you have to keep playing normally until Gateway 31 messages you again near the end of a game: Gateway 31: Your path, is coming to an end. Gateway 31: Tell me. Gateway 31: What do you doubt? You: IRIS Gateway 31: Do not worry. Gateway 31: Its existence, is only revealed to its chosen. Gateway 31: Find milton keynes on a midsummer morning. Gateway 31: Find the truth. Gateway Closed

(Note - replies that will progress the dialog are written above. If you'll send a wrong one, this will result in an immediate end of a conversation and a "Gateway Closed" message.)

Appearance in Simulacra 2 and Pipe Dreams
Gateway 31 also made its appearance in the second game, yet this time it was not so obvious and rather complex. This time, it is divided into multiple achievements.

The Cold War
Watch every Ad about Teddy and Morse code is played in audio at the end of the AD. Connect the codes and that is :

1-6-1-8-0-3-3

Call this number and will be asked "What year did the gulf war end?" in French. Type '1991' in the dial pad to get this achievement.

After the call ends, you can see a glitch pop up that has a hexadecimal code on top of a face that is supposedly The Rippleman.

70 75 63 6b

69 73 67 61

77 64 20 4d

65 64 43 69

72 63 6c 65

20 73 6b 79

77 61 74 63

68 65 72 0a

This hexadecimal code can be decoded into;

puckisgawd MedCircle skywatcher

You can search these accounts in jabbr,its useful for the achievement Slyfly.

Slyfly
This one is rather simple, but it is important to next achievement.

See some text in Jabbr is Bolded? Connect them and you will get the website "Pathofdecay.web".

Open the browser app and search "pathofdecay.web". This will open a blog, which is important to next achievement.

Midsummer
Hold down SlyFly's face on pathofdecay.com site for 30 seconds, it will give you a code "Zu4G3b", a mail message. However, you can also see for a split second, a text conversation between multiple individuals about there being a third Simulacrum, that being, The Rippleman.

Use this code in boxdrop.web and you will get a pic (Website's icon will also change to the gateway 31 logo).

In the pic you can know the name is "Aziz Ainsworth"

Along the left side of the text messages, you can know the Subscription Code as "WQR285".

In the Mail you will get the true desire is "Self-Destruction"

After re-opening pathofdecay.web scroll to the bottom and enter "Aziz Ainsworth" as name, in a first blank, "WQR285" as code in second one and self-destruction for the final blank.

This will take you to another site - 3.141.59.26, in which people behind Gateway 31 reveal, that they are the ones, who created Simulacra in an IRIS laboratory. There are a lot of reports and logs, but only 2 are available. They provide more information on the topic.

Still work in progress. But more detailed guide can be found here: https://steamcommunity.com/app/878320/discussions/0/1733216893884415414/ -Angelika

About Full Conversation
For anyone that is very lazy to restart the game a million times just to read the text conversation on the "Hold down SlyFly's face on pathofdecay.com site for 30 seconds", here it is (the quality is bad i know because my phone is trash) - a rando

and heres the conversation written in text if anyone found the screenshot absolutely blurry - a rando


 * User1 (No. 5471954)
 * There is a third!
 * Intel from Murilo suggests that Dr. X's projections of a new SIM are vaild. Targets appear restricted to socmed.
 * User2 (No. 5471955)
 * What is the current status of the investigation?
 * User1 July 21, 2019 2:47 AM
 * Unclear. Murilo appears to be on this alone.
 * User3 (No. 5471956)
 * We should get this Murilo guy on board. Gonna need all the help we can get with the eyes out.
 * User4 (No. 5471957)
 * Why not he is the closest to knowing as anyone else
 * User1 (No. 5471958)
 * Negative. He said he would never be associated with "zealot hillbilly hippies" even if his life "depended on your load of hogwash".
 * User2 (No. 5471958)
 * Focus, please. Is there any danger of these imports going public before we can ascertain the SIM?
 * User1 (No. 5471960)
 * No. No one believes him and it's unlikely that "D.O.O.P"* will receive any personnel.
 * User2 (No. 5471961)
 * Good. Keep track of the SIM. There is reason to believe this one may have closer links to us than previously thought. Human links.

* D.O.O.P: "Department of Obscure Phenomena", where Detective Murilo works.

Teddy's Involvement
According to information gained from the experimental records found in Gateway 31 and the 'advertisements' of Teddy occurring throughout the game, it is strongly suspected that he was involved in Experiment 31 (found in Log GE-31h) as a test subject. This theory is backed up by the fact that:
 * In the advertisements, Teddy is always found in the same room, which is always dark with a purple hue. According to Experiment#31, one of the researchers chose this room for their subject in Log GE-31h.
 * At the end of each advertisement involving Teddy, the Gateway 31 symbol, a QR code, and an audio clip of morse code sequences always appears.
 * According to the general description of Experiment#31, subjects wear a virtual reality headset, in which a video feed was added for proper viewing by the team of researchers.
 * Test subjects were confined to a 30'x10' room and left in a catatonic state upon the initiation of their experiment, and were locked inside the room indefinitely, which Teddy angrily reveals in a video he posted as a comment to his friend on Jabbr. He could not figure out why this was the case, and lamented that he had no memory of actually locking the door in the first place.
 * In one of the Boxdrop links (in which the code is T5Htyj) he sends you after beating him in Flapee Bird, he also complains of suffering what he calls 'blackouts' before he lapses into a comatose state once again, this time on camera. When he snaps back out of it, he looks confused and disoriented, stating "...I've already done this before". He also divulges that these blackouts tend to happen more often when he attempts to leave 'home', at which point he awakens to find himself right back where he was after what he considers to be a long interval of unconsciousness, with absolutely no knowledge of how he got back inside in the first place.
 * Moreover, the room Teddy is always in resembles a hospital or laboratory room, not an apartment. This is more noticeable in the last ad, in which the light of day no longer obscured his surroundings.

The Player Character's Involvement
As stated above, the test subjects' virtual reality video feed is only shared with the headsets of the team of researchers (and possibly other subjects) that are responsible for monitororing the procedure. No one else is privy to this feed, and since you DO receive such information, this may imply that the player character is somehow more involved with Gateway 31 than they let on.

When Teddy talks about experiencing random 'blackouts' in one of the Boxdrop links he sent you after beating him on Flapee Bird (the code also being T5Htyj), he once again experiences this phenomenon. He falls into a catatonic state for a few seconds, speaking as though words are emanating through him involuntarily, and he doesn't seem to be in complete control of his train of thought. When he eventually comes to, he suddenly shakes his head in disbelief and disorientation, before lucidly stating "I've already done this before" (as mentioned above). This is eerily reminiscent of the events taking place as you are texting back and forth with Teddy in the beginning of the game. At that point, you also begin to experience the same sense of deja-vu, which may indicate that you, along with Teddy, are both involved as test subjects.

If you decide to send an invite for Flapee Bird to Jenny, she recognizes you as being part of Teddy's "gamer crew", insinuating that, firstly, your affiliation with Teddy is purely on an internet basis and secondly, that there are also several other test subjects being observed alongside the two of you in Experiment#31.